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A wedding ceremony
In Skyrim, you have the option of marrying an NPC, regardless of race or gender. To do so, you must complete the quest The Bonds of Matrimony, which involves speaking with Maramal about marriage and wearing an Amulet of Mara which signifies that you are available to be married. Once you have found an NPC who also wishes to be married, and whose disposition towards you is high enough, you can gain their consent to marry you and then attend the wedding ceremony at the Temple of Mara. After the wedding, if you speak with your new spouse, you can determine where they will live. If you own property, your spouse can move in with you; alternatively, if your spouse owns property, you can move in with them. Spouses will provide a variety of benefits after marriage, such as homecooked meals. When you marry, your spouse becomes protected.
- 1Process
- 5NPCs available to be married
- 6Spouse's Merchandise
Process[edit]
There are several ways to obtain an Amulet of Mara. The simplest way is to head to the RiftenTemple of Mara and buy one from Maramal for 200 gold, but they will also show up in random loot and at merchants. You receive one during the Book of Love quest, which you keep when completed.
You will not be able to marry anyone until you have spoken to Maramal about marriage, even if you have already obtained an amulet from somewhere else. Maramal can be found in the Temple of Mara, but will initially be found in the Bee and Barb.
When you approach an eligible NPC, they may mention the amulet you are wearing. In order for this option to become available, you must complete their objective. Even if a character is flagged as marriageable, the Radiant AI system may not allow you to marry said character even if you have completed their objective, so it's best to have at least one backup candidate.
You can then ask if they are interested. They will respond and ask if you are interested as well. If you say yes, you can then proceed to marriage. In order to complete the event, you will now need to travel back to the Temple of Mara in Riften and arrange the event. Wait 24 hours and leave the temple then wait for the objective 'Attend your wedding ceremony' to be displayed. Head back into the Temple of Mara and the wedding will begin.
Wedding Ceremony[edit]
The wedding ceremony will begin with Maramal saying, 'Ah here's the blushing bride / proud groom now. Let's begin the ceremony. It was Mara that first gave birth to all of creation and pledged to watch over us as her children. It is from her love of us that we first learned to love one another. It is from this love that we learn that a life lived alone is no life at all. We gather here today, under Mara's loving gaze, to bear witness to the union of two souls in eternal companionship. May they journey forth together in this life and the next, in prosperity and poverty, and in joy and hardship. Do you agree to be bound together, in love, now and forever?'
Your potential spouse will then reply by saying, 'I do. Now and forever.' Maramal will then ask you the same question, where you may choose out of two options:
- 'I do. Now and forever' : Maramal will then continue on to say, 'Under the authority of Mara, the Divine of Love, I declare this couple to be wed. I present to the two of you with these matching rings, blessed by Mara's divine grace. May they protect each of you in your new life together.'
- 'Stop the wedding! I can't go through with this' : Maramal will go on to say 'You're just going to walk out on your betrothal? Get out of the temple now!' If you try to speak to the rejected NPC afterwards, they will only say 'Get out of my sight.' Trying to speak with Maramal or any of the guests that attended the wedding ceremony will greet you with 'Just leave.' or 'Get out.'
If you go through with the ceremony, the wedding guests will congratulate you on the wedding. You should talk to your spouse before they leave the temple to discuss living arrangements. They will open up the conversation by saying, 'Married? It doesn't feel like I thought it would, but I'm happy. We're married. I guess we'll need to decide where we're living, won't we? You can always stay with me.' You can then choose either to live at your spouse's house or one of your own houses. This decision can be changed later. In the base game, a spouse will move into any house you own. For Hearthfire houses, you must have built a bed for your spouse. If you have children, you will need to have purchased the children's bedroom, or have built enough beds for them, as appropriate for the type of house.
Upon visiting your spouse in whichever house you have chosen, you will be able to ask them about money earned from a store they will have established. Starting the next day, you will be able to collect an accumulating daily income of about 100 gold from your spouse regardless of where he or she resides. In addition, if your spouse has moved into your house with you, he or she will become a merchant, allowing you to buy and sell general items. However, any income your spouse makes from selling items to you does not affect the separate daily 100 gold your spouse makes for you.
Note: If you back out of the wedding, you are able to talk to your jilted fiancé at their default location, where they will greet you with, 'What do you want? There's no words left to say to each other.' You can choose to reply with:
- 'It was a mistake. Can we start over?' : They will agree to start over, and you will be given a second chance at marriage. Speak to Maramal to arrange your wedding, where he will forgive you and allow you to continue with the ceremony again. You can keep repeating the process several times unless you choose to go through with the wedding or choose the option below.
- 'I never loved you anyway.' : This will mean that you can never marry that specific NPC again as that NPC will start to dislike you. You can marry another eligible NPC after they express interest.
Benefits[edit]
- A player's spouse will prepare one homecooked meal a day, which will boost health, stamina, and magicka regeneration by 25% for 600 seconds.
- Note that though there is a unique dialogue option for each spouse character when asked to prepare this meal, the item received will always be the same.
- Spouses that are also followers can still follow you, and you can still exchange equipment and items with them. They will still prepare meals for you, even if you are away from your home.
- Your spouse may occasionally surprise you with a gift.
- Your spouse will set up a store 'somewhere' and earn a cumulative 100 gold or more a day for you.
- If your spouse moves in with you, they will purchase and sell general goods with you.
- If your spouse is naturally a merchant, they will buy and sell the same goods they would normally. If not, they will sell miscellaneous goods and seemingly items you leave in their inventory.
- You don't need to worry about losing items by placing them in your spouse's inventory because they sold them to someone. Like all merchants in the game, they will actually only sell things to you, and not other people.
- This inventory is randomized and seems to reset once a day (along with the amount of gold your spouse has to offer).
- Your spouse will not give you additional discounts for being a spouse; prices are still defined by your Speech skill and perks.
- Sleeping (even for just 1 hour) near your spouse will give you the resting bonus 'Lover's Comfort', allowing skills to be improved 15% faster for eight hours. Note that this can be used in any unowned bed anywhere in Skyrim, including those in caves and other hostile areas, provided there are no enemies around - very useful if your spouse is also a follower.
- This effect stacks with the Mage, Warrior and Thief stones.
- This effect does not appear if you have the effect from The Lover Stone active. You can use the Aetherial CrownDG to store the effect of the Lover Stone; if you take the crown off before getting into bed, then put it back on, whatever effect it has stored will stack with 'Lover's Comfort'.
- This effect (like all other sleeping bonuses) does not work if you're a werewolf.
- If your spouse is a follower, move into their house first (even if it's actually your house) then into your preferred residence to benefit from 'Lover's Comfort'.
Vampirism[edit]
The Dawnguard add-on allows you to turn your spouse into a vampire as a part of the Volkihar clan quest The Gift. This does not work as normal vampirism does, however, as your spouse will still show up with the Detect Life spell and will not use Vampiric Drain. Also, some spouses will not have glowing orange or red eyes, unlike other vampiric NPCs you will find throughout Skyrim. With the Dragonborn add-on installed, spouses obtain a more bat-like face with a split down the middle of the lip or, in the case of an Argonian, a split across the whole face.
Spouse's Property[edit]
If your spouse has property, you can elect to move in there. Items you place inside their property will not disappear. If you have purchased a house, your spouse may instead be told to move in with you. However, a spouse cannot move into free houses, quest rewards, or faction houses -- only homes which you have purchased. If you have Hearthfire installed, then this includes houses that you have built which have an available bed for your spouse. A spouse's property can be a business property, living property, or both. The property can be anything from an entire house, a single room in a house, or even just a pub/hotel (which they do not actually own), like the Bee and Barb. A spouse's business property may no longer sell items after you move in. If your spouse lives at their own property, they will live normally like before, visiting different places and doing different things. If your spouse moves into your house, they will never leave home, unless they are a follower and you command them. Do note that it may take some time for your spouse to appear at your home, as they actually walk all the way from Riften.
If you do favors for someone, you may normally sleep in their bed and take some of the cheaper items in their house without it counting as theft. However, the more expensive items they own cannot be taken without counting as theft, and expensive items placed in their containers will become their property. Once married, taking things that belong to your spouse and things placed inside containers they own is no longer considered stealing, as long as the items are worth no more than 500 gold each. If their house is normally locked, you need to initially move in to their house to get their key.
The spouse's property may amount to nothing more than a bed. For example, Dravynea the Stoneweaver's home is in Braidwood Inn, but she only owns a bed inside a small room, and she shares that room with others who still live there after you marry her. None of the chests and items in the small room and elsewhere in the inn belong to her. To make the matter even worse, you can already sleep in her bed before marriage after doing her a favor, so getting her property (a bed) after marriage is not a good investment. Renting a room in Braidwood Inn only rents out the master bed for 24 in-game hours, and has no effect on surrounding chests or items. Note that if your spouse shares ownership of a house with someone else before marriage, other people will be living there after marriage even if you elect to move in with them. If a spouse is flagged as a merchant, and there is already someone else that shares the business property with the spouse, your spouse may not be a merchant until that other person (or persons) are dead.
If you are near the beginning of the game and don't have enough money to purchase a house, you can marry someone with a house and use that until you get enough funds of your own. The table below lists the property owned by all available spouses. Almost all spouses own at least a bed.
NPCs available to be married[edit]
- The blank spaces in Spouse's Property may be incomplete. Please fill in missing information.
- The blank spaces in other columns are correct and means 'no' or 'none'.
†The 'Merchant' column lists only the merchant type for those NPCs who were already merchants prior to marriage.
- Some entries in this column are marked with an asterisk(*). These merchants share their merchant gold and inventory with another NPC.
These two tables give details on all of the possible spouses, including their race, location, what property they own (if any), ability to follow, merchant type (if already merchant before marriage), training possibilities, and any special prerequisite tasks for that specific marriage prospect. A follower spouse is able to go with you on quests and take orders. Your spouse does not become hostile if you are caught stealing from them, but won't let you steal anymore. The gold they carry is separate from the merchant gold they get from bartering (you can't steal that).
Female NPCs[edit]
NPC Name | Race | Location | Wife's Property | Follower | Merchant† | Trainer | Conditions for Marriage |
---|---|---|---|---|---|---|---|
Aela the Huntress | Nord | Whiterun (Jorrvaskr) | Bed (Jorrvaskr) | Yes | Complete the Companions Questline | ||
Aeri | Nord | Anga's Mill | Aeri's House | No | Work for her by chopping firewood | ||
Anwen | Redguard | Markarth (Temple of Dibella) | [None] | No | Complete The Heart of Dibella | ||
Avrusa Sarethi | Dark Elf | Sarethi Farm | Sarethi Farm | No | Complete her favor: Smooth Jazbay | ||
Borgakh the Steel Heart | Orc | Mor Khazgur | Larak's Longhouse | Yes | Convince her to become a Follower | ||
Brelyna Maryon | Dark Elf | Winterhold (College of Winterhold) | Bed (Hall of Attainment) | Yes | Complete her favors in Brelyna's Practice | ||
Camilla Valerius | Imperial | Riverwood (Riverwood Trader) | Riverwood Trader | No | General* | Complete The Golden Claw | |
Dravynea the Stoneweaver | Dark Elf | Kynesgrove (Braidwood Inn) | Bed (Braidwood Inn) | No | Spell | Complete her favor: Dravynea's Frost Salts | |
Ghorza gra-Bagol | Orc | Markarth (Blacksmith Shed) | [None] | No | Blacksmith | Complete her favor: Skilled Apprenticeship | |
Gilfre | Imperial | Mixwater Mill | Gilfre's House | No | Work for her by chopping firewood | ||
HilundDB | Nord | Thirsk Mead Hall | Bed (Thirsk Mead Hall) | No | Complete her favor: Hilund Favor Quest | ||
Iona | Nord | Riften (Honeyside) | Bed (Honeyside) | Yes | Become Thane of the Rift | ||
Jenassa | Dark Elf | Whiterun (The Drunken Huntsman) | [None] | Yes | Hire her at least once | ||
Jordis the Sword-Maiden | Nord | Solitude (Proudspire Manor) | Bed (Proudspire Manor) | Yes | Become Thane of Haafingar | ||
Lydia | Nord | Whiterun (Dragonsreach or Breezehome) | Bed (Breezehome) | Yes | Complete Dragon Rising and purchase Breezehome. | ||
Mjoll the Lioness | Nord | Riften | Aerin's House | Yes | Complete Grimsever's Return | ||
MorwenDB | Nord | Skaal Village | Morwen's House | No | Complete her favor: Skaal Village Dialogue | ||
Muiri | Breton | Markarth (The Hag's Cure) | The Hag's Cure | No | Apothecary* | Complete Mourning Never Comes
| |
Njada Stonearm | Nord | Whiterun (Jorrvaskr) | [None] | Yes | Complete the Companions Questline | ||
Orla | Nord | Markarth (Temple of Dibella) | [None] | No | Complete The Heart of Dibella | ||
RayyaHF | Redguard | Falkreath (Jarl's Longhouse) | Yes | Become Thane of Falkreath | |||
Ria | Imperial | Whiterun (Jorrvaskr) | [None] | Yes | Complete the Companions Questline | ||
Senna | Breton | Markarth (Temple of Dibella) | [None] | No | Complete The Heart of Dibella | ||
Shahvee | Argonian | Windhelm (Argonian Assemblage) | [None] | No | Retrieve Shahvee's Amulet of Zenithar | ||
Sylgja | Nord | Shor's Stone | Sylgja's House | No | Clothing | Complete her favor: Special Delivery | |
Taarie | High Elf | Solitude (Radiant Raiment) | No | Clothing | Invest in her store. | ||
Temba Wide-Arm | Nord | Ivarstead | Bed (Vilemyr Inn) | No | General | Complete her favor: Chop Woodor Grin and Bear It | |
Uthgerd the Unbroken | Nord | Whiterun (The Bannered Mare) | Uthgerd's House | Yes | Challenge her to a brawl and win | ||
Viola Giordano | Imperial | Windhelm (Candlehearth Hall) | Viola Giordano's House | No | Rat out Revyn Sadri during his favor | ||
Ysolda | Nord | Whiterun (Open Market) | Ysolda's House | No | General | Bring her one Mammoth Tusk as a favor |
Male NPCs[edit]
NPC Name | Race | Location | Husband's Property | Follower | Merchant† | Trainer | Conditions for Marriage |
---|---|---|---|---|---|---|---|
Ainethach | Breton | Karthwasten | Karthwasten Hall | No | Clear Sanuarach Mine of mercenaries | ||
Angrenor Once-Honored | Nord | Windhelm (Candlehearth Hall) | No | Take pity by giving him a gold piece | |||
Argis the Bulwark | Nord | Markarth (Vlindrel Hall) | Bed (Vlindrel Hall) | Yes | Become Thane of the Reach | ||
Athis | Dark Elf | Whiterun (Jorrvaskr) | [None] | Yes | Complete the Companions Questline | ||
Balimund | Nord | Riften | The Scorched Hammer | No | Blacksmith | Complete his favor: Stoking the Flames | |
Belrand | Nord | Solitude (The Winking Skeever) | Yes | Hire him at least once | |||
Benor | Nord | Morthal | Bed (Morthal Guardhouse) | Yes | Challenge him to a brawl and win | ||
Calder | Nord | Windhelm (Hjerim) | Bed (Hjerim) | Yes | Become Thane of Eastmarch | ||
Cosnach | Breton | Markarth (Silver-Blood Inn) | Bed (Silver-Blood Inn) | Yes | Challenge him to a brawl and win | ||
Derkeethus | Argonian | Darkwater Crossing | Yes | Find and rescue him | |||
Farkas | Nord | Whiterun (Jorrvaskr) | Bed (Jorrvaskr) | Yes | Complete the Companions Questline | ||
Filnjar | Nord | Shor's Stone | Filnjar's House | No | Blacksmith | Complete Mine or Yours | |
Gat gro-Shargakh | Orc | Left Hand Mine/Kolskeggr Mine | No | Clear Kolskeggr Mine for Pavo Attius | |||
Ghorbash the Iron Hand | Orc | Dushnikh Yal | Yes | Convince him to become a follower | |||
GregorHF | Nord | Heljarchen Hall | [None] | Yes | Become thane of the Pale(HF) | ||
Halbarn Iron-FurDB | Nord | Thirsk Mead Hall | Bed (Thirsk Mead Hall) | No | Blacksmith | Complete his favor: Halbarn Favor Quest | |
Marcurio | Imperial | Riften (The Bee and Barb) | Bed (The Bee and Barb) | Yes | Hire him at least once | ||
Moth gro-Bagol | Orc | Markarth (Understone Keep) | Bed (Understone Keep) | No | Blacksmith | Complete his favor: Coated in Blood | |
Octieve San | Breton | Solitude | No | Complete his favor: A Few Words.. | |||
Omluag | Breton | Markarth (Smelter) | Bed (The Warrens) | No | Complete his favor: A Few Words.. | ||
Onmund | Nord | Winterhold (College of Winterhold) | Bed (Hall of Attainment) | Yes | Complete his favor: Onmund's Request | ||
Pavo Attius | Imperial | Left Hand Mine/Kolskeggr Mine | Pavo's House | No | Clear Kolskeggr Mine for him | ||
Perth | Breton | Soljund's Sinkhole | Bed (Miner's House) | No | Clear Soljund's Sinkhole for him | ||
Quintus Navale | Imperial | Windhelm (The White Phial) | No | Apothecary* | Complete Repairing the Phial | ||
Revyn Sadri | Dark Elf | Windhelm (Sadri's Used Wares) | Sadri's Used Wares | No | General | Complete his favor: Plant a stolen item | |
Roggi Knot-Beard | Nord | Kynesgrove | Yes | Retrieve Roggi's Ancestral Shield | |||
Romlyn Dreth | Dark Elf | Riften (Black-Briar Meadery) | Romlyn Dreth's House | No | Complete his favor: Under the Table | ||
Scouts-Many-Marshes | Argonian | Windhelm (Argonian Assemblage) | No | Complete his favor: A Few Words.. | |||
Sondas Drenim | Dark Elf | Darkwater Crossing | No | Complete his favor:Deliver a note | |||
Sorex Vinius | Imperial | Solitude (The Winking Skeever) | The Winking Skeever | No | Innkeeper* | Complete his favor: Deliver a bottle of rum | |
Stenvar | Nord | Windhelm (Candlehearth Hall) | Yes | Hire him at least once | |||
Torvar | Nord | Whiterun (Jorrvaskr) | [None] | Yes | Complete the Companions Questline | ||
ValdimarHF | Nord | Windstad Manor | Yes | Become thane of Hjaalmarch(HF) | |||
Vilkas | Nord | Whiterun (Jorrvaskr) | Bed (Jorrvaskr) | Yes | Complete the Companions Questline | ||
Vorstag | Nord | Markarth (Silver-Blood Inn) | Bed (Silver-Blood Inn) | Yes | Hire him at least once | ||
Wilhelm | Nord | Ivarstead (Vilemyr Inn) | No | Innkeeper | Complete Lifting the Shroud |
Spouse's Merchandise[edit]
The merchandise that your spouse will sell you depends upon whether or not your spouse was originally a merchant and, if so, what type of merchandise they originally sold. In each case, the merchandise is typical of a generic merchant of that type.
All standard merchandise is located in a Merchant Chest; it cannot be pickpocketed or stolen. The merchant chest is restocked every two days. Also, if you buy any items from your spouse, the gold is placed in the merchant chest, not in their personal inventory, meaning you cannot take it back from your spouse, even a follower spouse.
Miscellaneous Merchandise[edit]
Count | Item | Details |
---|---|---|
~1 | Leveled Jewelry (unenchanted) or Amulet of the Divines | Max 2 (2@25%) |
~4 | Leveled Robes (enchanted) | Max 5 (5@75%) |
~4 | Leveled Animal Parts | Max 5 (5@75%) |
~1 | Leveled Gems | Max 2 (2@25%) |
~3 | Leveled Enchanted Jewelry | Max 4 (4@75%) |
~1 | Leveled Ingots | Best-quality; Max 5 (5@25%) |
~3 | Leveled Ores/Charcoal | Max 5 (5@50%) |
~8 | Leveled Potions | Max 15 (15@50%) |
~11 | Leveled Soul Gems (empty and full) | Max 15 (15@75%) |
~6 | Lockpicks | Max 8 (7@75% + 1@100%) |
~11 | Low-level Armor (unenchanted) | Max 15 (15@75%) |
~19 | Low-level Arrows (batches of 10) | Max 25 (25@75%) |
~5 | Low-level Weapons (unenchanted) | Max 7 (7@75%) |
1 | Potion of Cure Disease | |
~3 | Random Novice Spell Tomes | Max 5 (5@50%) |
~5 | Torches | Best-quality; Max 10 (10@50%) |
~4 | Miscellaneous Items (clutter) | Max 5 (5@75%) |
Apothecary Merchandise[edit]
These are the goods sold if your spouse was originally an apothecary merchant.
Count | Item | Details |
---|---|---|
~11 | Common Ingredients | Max 15 (15@75%) |
1 | Common Recipes | |
~8 | Leveled Fortify Skill Potions | Max 10 (10@75%) |
~13 | Leveled Healing Potions | Max 15 (5@100% + 10@75%) |
~8 | Leveled Other Potions | Max 10 (10@75%) |
~8 | Leveled Resist Potions | Max 10 (10@75%) |
~8 | Leveled Poisons | Max 10 (10@75%) |
~1 | Poison Recipes | Max 1 (1@50%) |
1 | Potion of Cure Disease | |
~4 | Rare Ingredients | Max 5 (5@75%) |
~1 | Rare Recipes | Max 1 (1@50%) |
1 | Salt Pile | |
~8 | Uncommon Ingredients | Max 10 (10@75%) |
Blacksmith Merchandise[edit]
These are the goods sold if your spouse was originally a blacksmith.
Count | Item | Details |
---|---|---|
1 | Complete leveled set of heavy armor (unmatched, unenchanted; Ebony is best possible) | |
1 | Complete leveled set of light armor (unmatched, unenchanted; Glass is best possible) | |
1 | Complete leveled set of weapons (one of each type incl. bow except dagger; unenchanted; Ebony is best possible) | |
50 | Iron Arrows | |
10 | Iron Ingots | |
10 | Leathers | |
10 | Leather Strips | |
~4 | Leveled Armor (unenchanted) | Max 5 (5@75%) |
~4 | Leveled Arrows (batches of 15) | Max 5 (5@75%) |
~0 | Leveled Daggers (enchanted) | Max 2 (2@15%) |
~3 | Leveled Enchanted Armor | Max 3 (1@100% + 1@75% + 1@75%) |
~0 | Leveled Enchanted Jewelry | Max 2 (2@15%) |
~3 | Leveled Enchanted Weapons | Max 3 (1@100% + 1@75% + 1@75%) |
~4 | Leveled Ingots | Max 5 (5@75%) |
~4 | Leveled Ores/Charcoal | Max 5 (5@75%) |
~4 | Leveled Weapons (unenchanted) | Max 5 (5@75%) |
1 | Pickaxe | |
~1 | Special items (armor or weapons; 33% chance of being enchanted) | Max 4 (1@100% + 3@10%) |
~19 | Leather or Leather Strips | Max 25 (25@75%) |
Innkeeper Merchandise[edit]
These are the goods sold if your spouse was originally an innkeeper.
Count | Item |
---|---|
7 | Random drinks |
10 | Random inn food |
1 | Salt Pile |
Spell Merchandise[edit]
These are the goods sold if your spouse was originally a spell merchant.
Count | Item | Details |
---|---|---|
1 | Complete set of Novice Spell Tomes | |
1 | Complete set of Apprentice Spell Tomes | |
5 | Random Adept Spell Tomes | Only if PC's skill level is high enough[verification needed] |
~4 | Leveled Robes (enchanted) | Max 5 (5@75%) |
~5 | Leveled Scrolls | Max 6 (6@75%) |
~8 | Leveled Soul Gems (empty and full) | Max 10 (10@75%) |
Related Quests[edit]
- The Bonds of Matrimony: Find someone in Skyrim to marry.
- The GiftDG: Turn your spouse into a creature of the night.
- Bandit AttackHF: Rescue your beloved from kidnappers. (radiant)
Achievements[edit]
Marriage allows you to unlock one achievement:
- Married (10 points/Bronze) — Get married
Notes[edit]
- There are no Khajiit, Bosmer, male Redguard or male Altmer characters that you can marry (without using console commands on the PC version of the game).
- Maramal says to meet back 'tomorrow, from dawn til dusk'. Technically this is incorrect; he will conduct the ceremony any time after midnight, provided a whole number of hours has passed since you asked him to conduct the ceremony. So, if you ask him to conduct the ceremony at 11:59 p.m., he will offer to conduct it a mere one hour later, at 12:59 a.m.
- Certain quest paths and character interactions can make the disposition quests for some potential spouses permanently unavailable. If you wish to get married to a specific character, do so as early as possible to minimize the risk of this. Additionally, most disposition quests are in a radiant group with similar quests, only one of which can be active at a time, so doing a favor for someone else may make your intended's quest unavailable until you complete the 'blocking' errand.
- There are only a few female spouse followers that can be turned into vampires with the Dawnguard add-on installed, such as Uthgerd the Unbroken and any female houscarl.
- If you are not sure what property a spouse has before marrying them, you can follow them and find out where they usually sleep at night. If they always stay in the same bed, that is usually their property. Next, check if the chests and items near the bed are named in red, indicating that to take from them is stealing. Do the favors or quests required by the potential spouse and check the chests and items near the bed again. If they change from red to non-red, then those items are your spouse's property. Note that some items owned by the potential spouse may not change to non-red until after marriage. Any items that change from red to non-red in your spouse's house after marriage belong to your spouse. Likewise, any items still red after marriage never belonged to your spouse. The same procedure can be used to verify bed ownership. A spouse can own an entire house or just part of it, especially if they live with other people before marriage. Special care should be taken with chests, as chests may be owned by other members of the house. A chest owned by your spouse after marriage is a safe place to put items, whether you move in or not.
- On console versions, the chest at the foot of Sylgja's bed is NOT safe storage for her spouse, though it seems she owns the entire property herself.
- Special care should be taken in determining what property is actually owned by your spouse. Being considered a friend after doing favors for them allows you to take items from where they live without stealing, but that does not mean the spouse owns the whole house. If you are not sure if your spouse owns a house or not, simply put items in chests inside the house AFTER marriage and after you have moved in. If your items disappear after a while, then your spouse probably only owns a bed, not the whole house. You can put items in different areas of the house (and inside chests) to determine the extent of the property owned by your spouse. Killing other members living in a business property will usually trigger your spouse to be the default merchant listed, to verify whether they are actually selling the stuff listed.
- If you kill the other merchant or merchants of a business so that your future spouse can become a merchant themselves, they may not give you the marriage dialog to start the marriage. This happens for Camilla Valerius and Muiri.
- If you decide to store stolen items in your or your spouse's home, some spouses will alert the guards if they see you take the items. This does not apply to stolen items in a container.
- If Hearthfire is installed and you have children, your spouse will mention that you will need room for them somewhere after getting married.
- Steps to re-marry using console commands:
- Select spouse.
- Enter the following console commands:
removefac 51596
player.removefac C6472
resetquest 74793
resetquest 21382
setstage 74793 10
- Wait for 24 hours.
- Then proceed to marry as normal.
- Sometimes the steps listed above won't work, but you can also try the following:
- Open the command console.
- Type
resetquest RelationshipMarriage
. - Drop the Amulet of Mara from your inventory.
- Go to Riften and talk to Maramal. He will start the quest from scratch.
- It's possible that this doesn't work the first time you try it, and you may have to reload the game.
- Also, make sure you don't talk to Maramal before you dropped the Amulet of Mara.
- If your spouse becomes a Blade (either before or after marriage), then your spouse's home moves to Sky Haven Temple, although you can still move your spouse to a house you own. See Rebuilding the Blades for details.
- It is possible that if you married someone who was already the object of someone's affections (for example, Camilla Valerius), their former lovers may track you down and attack you.
- If the player used the following solutions on a spouse that was a merchant they will have to use the console to reinstate it.
- Select spouse
addfac 51596 0
Bugs[edit]
- If one of your followers dies before the marriage can take place, their body will turn up at the temple, causing you to fail the wedding ceremony mini-mission. The priests will then ask you to leave, and the bride or groom will storm off, angry. You can make amends by leaving a short cool down period of a couple of hours, and then going and apologizing to Maramal and then your potential spouse. The wedding will take place the following day at the same time. To avoid failing the quest a second time, drag (or use unrelenting force to push) the corpse from out the way of the door. If you are using the PC, you can also use the console to resurrect the follower then apologize to avoid a problem.
- This bug is fixed by version 1.2 of the Official Skyrim Patch.
- If your spouse dies, you will not be able to remarry.
- This bug is fixed by version 2.0.4 of the Unofficial Skyrim Patch.
- It appears that if you resurrect your spouse using the console then they are no longer married to you. You can still buy/sell merchandise, but other spouse dialogue is not available and, if you moved them to your own house, they no longer live there.
- Although listed as possible marriage options, there have been many reports of some NPCs (Lydia being the most common example) as not having the dialogue required for marriage.
- This issue has been addressed by version 1.5 of the Official Skyrim Patch; it is unclear if any NPCs other than Lydia are fixed by this patch.
- This can also be fixed via the console by typing
addfac 19809 1
after clicking on the desired NPC. This adds them to the potential marriage options faction.
- One day you may find your spouse no longer offers you a Homecooked Meal because the dialogue 'Would you mind cooking something for me?' disappears.
- This can by fixed by remarrying via console (see the how-to in the notes).
- In most cases the NPC spouse disappears after exiting the Temple of Mara, unless you exit dialogue with Maramal and rush after them before they reach the door. If this happens, you may find your new spouse in the spot where you first met; you can then talk to the person to decide where you'll both live. In some cases, the spouse seems to disappear from the game completely.
- This is easily solved by using the console command
player.moveto (NPC RefID)
, which will move you to the spouse position.
- This is easily solved by using the console command
- Sometimes after your wedding is scheduled, within a few in-game hours, it may say to attend your wedding even though Maramal said it was supposed to be scheduled for the next day. Because of this, you may fail the mission automatically due to the time being unpredictable and makes your fiance mad, etc. The cause of this is not known, but can be fixed by reloading the last save before you scheduled the wedding. ?
- A very similar glitch exists that also makes the wedding take place the same day, but does not cause you to fail the mission.
- When the spouse disappears, the game still treats a spouse as 'alive' even when they have disappeared forever.
- It is also possible for NPCs who attend your wedding to vanish forever in the aftermath, however this is considerably more rare and seems to only affect Camilla Valerius.
- Going outside the Temple of Mara and waiting for a day, then re-entering should fix this problem.[verification needed]
- If you move your spouse directly into your own home, the Lover's Comfort effect may not activate correctly on sleeping. This can be fixed by asking them to move back to their original home (you should get a 'Visit your spouse's house' journal update at this point, if things are working properly) and sleeping there to activate the effect, then telling them you want to move to whichever house you actually want to live in. Alternatively, you can enable Lover's Comfort by using
startquest relationshipmarriagefin
andsetstage relationshipmarriagefin 20
in the console, then either completing the quest as normal or usingsetstage relationshipmarriagefin 25
(there is no need for the spouse to move into their house, nor to for you to sleep there, so this also works in the event of the Hearthfire bug listed below). Spouses who stayed at inns before marriage may not actually sleep in those places, but Lover's Comfort should activate if you pay to spend a night at that inn.- This is especially broken if you marry your Housecarl. Telling e.g. Jordis that you should live in your house in Solitude will not fix this bug: you have to use the conversation option for 'their' house, even though it's the same place.
- If you have Hearthfire installed, and have one or two adopted children before getting married, you will not have a conversation option to stay at your spouse's home, even if you are marrying a housecarl of a house which has children's bedrooms installed in it.
- If you ask your spouse to move into a house with you, any items that you have stored in the house could disappear and show up under your spouse's Sale option. You will have to buy the items to reclaim them if they are lost. ?
- It appears that Speech is not a modifier for buying items from your spouse. You will be required to buy the items at full price if you want them back.
- With Hearthfire if your spouse is kidnapped they will start to walk backwards (as a follower) will not attack. ?
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Marriage&oldid=1975730'
There aren't usually a lot of ways that PS4 players end up in this situation, but they've actually been outclassed by Xbox fans in the mods department this time around thanks to Skyrim: Special Edition.
PlayStation 4 players are now playing catch up twice with this revamped Skyrim experience: once to meet the PC community's insane plethora of mods, and again to just get on par with the Xbox One, which had several months lead time on mod support over the PS4.
At the moment, there are only a paltry 1,600 PS4 Skyrim mods available, which might sound like a large number, but it's an infinitesimal fraction of what's been created since the game first arrived for PC six years back.
Many of the best Skyrim mods -- like the major bug fixes that address problems still present even after all the patches -- sadly haven't hit the PS4 just yet. There aren't a ton of mods that spice up the game's dialog options yet either, which is a shame as much like with Fallout 4, the dialog and story in Skyrim aren't quite up to par with the promise offered by this massive game world.
Despite those missing elements, there are still plenty of excellent PS4 Skyrim mods available, and here we're rounding up the best of the best mods you should get on installing first.
If you want to see other fantastic Skyrim mods, check out this page.
Mod: Even Better Quest Objectives
Skyrim's vanilla (and exceedingly bare bones) quest objective screen barely tells you anything about your current quest other than the absolute basics.
It definitely pales in comparison to the lengthy journal entries of more hardcore RPGs, and the lack of information sort of dumbs down the game -- especially the Special Edition -- as you basically just follow the arrow until you hit the person you need to talk to or kill.
That particular issue is alleviated with this mod, which gives you a much clearer idea of who gave the quest, where they are located, and what you are supposed to do to specifically fulfill the quest objectives.
Mod: Scroll Crafting
I sort of don't understand why this Special Edition mod wasn't in the base game. Who exactly is making these scrolls that you find everywhere -- and why can't the main character get in on the scroll-creating action?
Bethesda's vanilla Skyrim oversight is fixed by the modding community yet again, adding a new branch to the skill tree and the ability to craft a scroll for any spell. Besides the obvious utility function, this addition also makes it easier to have a pure magic build at earlier levels -- even before you have tons of magicka available.
Mod: Cooking, Brewing, and Alchemy Overhaul
An expansion to Skyrim's base crafting system, this nifty mod puts cooking pots and alchemy stations in every inn so you don't have to go hunting for them in any given settlement. But that's just the beginning.
The main draw of this mod is the brewstation, letting you brew drinks in addition to cooking the standard food options, while the number of food recipes is also bumped up significantly and a few ingredients have been added in as well.
If you've already crafted every type of food, try installing this Special Edition mod and keep your craft addiction going strong!
Mod: Hardcore Difficulty -- No Milkdrinkers
Is Skyrim too easy an experience for your walking siege engine of a Dragonborn? Does destroying enemies in the Special Edition get rote and tired? Not anymore!
If you are felling dragons and giants with ease -- and the town guards are no match for your Nord killing machine -- try out this mod to make things more deadly.
The main tweaks you'll find here are that your stamina and magicka will regenerate slower, while enemies will be tougher and block your attacks more often. It's an addition that really increases the stakes.
Mod: Alidon's Ultimate Armory
Definitely a “cheating” mod, this Skyrim: Special Edition mod is basically like accessing the secret console room in Fallout 4 -- but on steroids.
The extra area created by this mod gives you access to every vanilla item in the game, in addition to a host of custom items, spells, and followers. Topping it all off are doors to every hold, dungeon, and guild location. We'd suggest installing this one after you've either beaten the game or start a new playthrough.
Mod: Phenderix The Archmage Artifacts
These Skyrim “artifacts” are really just a simple way to cheat and get essentially infinite magicka. Equip one of the rings from this mod and you'll find yourself with an extra 100,000 magicka with which to sling an endless torrent of spells. So get on changing those iron ingots to gold and let loose with the fireballs already!
Mod: Extra Carry Weight
One of the most annoying things about these types of open world RPGs (other than de-emphasizing story and actual roleplaying choice) is that you always have more loot than you can conceivably carry back to town to sell or disenchant.
That won't be a problem with this very helpful PS4 mod, which gives an extra 2,500 pounds of carry-weight capacity for every point you put in stamina upon leveling up! Your mage will be able to sling a couple of hundred suits of armor over his shoulder and sell 'em all! If you've ever wanted to make more money in Skyrim, this is one of the better ways to do it.
Mod: Magical College of Winterhold
This immersion-based mod makes a series of tweaks to the college at Winterhold, so it feels more like a place actually inhabited by powerful wizards. In other words, Winterhold becomes a little more Hogwarts and a little less “dusty empty barn on top of the mountain.”
While it might not be a game-changing Skyrim mod, this one does lend more realism to the game -- which can go a long way after you've spent 200+ hours slaying dragons.
Mod: Surreal Lighting
With the serious possibility of spending hundreds of hours in-game, graphic overhaul mods are always a welcome addition to any RPG. However, they especially keep Skyrim looking interesting and gorgeous.
This much-praised lighting mod makes some changes to the base game so that outdoor areas have a brighter, more vibrant feel. Again, not a game-changing mod, but one that will make the Special Edition just a tad more special.
Mod: Rain and Snow FX
There may have been a graphics overall update with the release of the Special Edition, but there's still room for improvement -- and more ways to utilize the advanced power of current gen systems.
Creating more immersion with weather effects, this PlayStation 4 mod adds frost to your equipment when outside in cold areas, and also creates dripping particle effects when you run through water or stand outside in the rain.
Mod: Khajiit Speak Dialog Overhaul
An immersion mod to get you more into character if you picked the Khajiit race, this one modifies nearly every line of player dialog in the PS4 version of the game -- with a heavy dialect emphasis on Khajiit speech patterns.
Some of the additions are funny, while others are serious, and quite a few dig deep into the lore of The Elder Scrolls universe. Afterall, it's the ethos of the RPG genre to make you feel more like you're actually a living person in Skyrim.
Mod: Restore Vanilla Settings
As many a giddy PS4 fan has learned after going crazy installing new features, uninstalling mods isn't quite the same as it is on the PC version of Skyrim.
When you're done playing with all those nifty new mods, you might want to grab this one to scrub it all clean, especially if you went overboard and installed a bunch that don't play nice with each other.
This is a life-saving fallback if you're combating broken mods that have unintended consequences, accidentally preventing you from completing main story quests for one reason or another.
With more and more mods being added every day, it's only a matter of time before the PlayStation 4 version of Skyrim: Special Edition starts really competing with the Xbox One and PC versions.
While the number of mods right now is limited, there's still a massive amount of fun to be had trying out the options currently available on PS4.
What did you think of our PS4 Skyrim mod picks, and what mods would you recommend we try to keep us playing the game years later?
Published Jan. 4th 2017
Skyrim Special Edition brought advanced support for modding with 64-bit on PC, meaning players can load up more heavy mods with fewer issues and instability. For all the mods listed in this round-up, we'll be using the Nexus platform and the Nexus Mod Manager to install them. Here are the best mods you should install for your next Skyrim playthrough.
See where you're going: A Quality World Map
The map isn't necessarily bad in Skyrim, but there are a few improvements that A Quality World Map by IcePenguin brings to the table. The mod includes a set of highly-detailed world map textures, complete with roads. This is a must-have for anyone who enjoys walking (or riding) everywhere without the use of fast travel. This mod also adds a detailed Solsteim map. And there's even a paper-style map!
Free at Mod NexusStart a new life: Alternate Start
When modding Skyrim, some bad things can happen, especially during the opening scene. This is a heavily scripted part of the game and one that can cause problems if you have mods that interfere with Bethesda's code. Alternate Start provides the option to skip the start of the game altogether, protecting against crashes, and can even allow for some interesting role-playing adventures.
Free at Mod NexusCall down the heavens: Apocalypse
This is an important mod for anyone looking to do a mage build. You get 155 new spells, all of which are added to existing vendors and loot lists, no script bloat for enhanced performance, compatibility with many other spell-related mods, and the ability for unique mage builds that do not focus on destruction or conjuration. You will need ASIS (Automatic Spells, Increased Spawns) for NPCs to be given new items and spells.
Free at Mod NexusMake torches useful: Darker Nights
As the name suggests, this mod makes the nights in Skyrim darker, depending on personal preference. For many, the evenings in Skyrim were far too bright, and Darker Nights provide the option of 6 different levels that can be set to create a more atmospheric experience during the late and early hours of each day.
Free at Mod NexusSkryim never looked so good: Enhanced Lights and FX
Enhanced Lights and FX is a sizeable mod that creates a more dynamic and realistic mood to the Skyrim landscape by adding actual lighting to all light sources and removing any light without a source, as well as the addition of numerous effects including smoke, volumic lights, and more. If you want dungeons, interiors, and Skyrim in general, to look better, you need to install ELFX. Just don't install the weather part of the mod if you plan to use True Storms.
Free at Mod NexusWalk-in wardrobe: Immersive Armors
Skyrim has a bunch of armors already available, but Immersive Amors is a mod that takes kitting out your characters (and NPCs) to the next level. 55 new sets are included, alongside 396 shields and various other miscellaneous apparel items. That's a lot of new items to play around with. Different sets and items have specific stats that are integrated into the game through quest rewards, placement in dungeons, and given to certain people.
Free at Mod NexusCountless ways for decapitation: Immersive Weapons
Much like the Immersive Armors mod, Skyrim has a number of weapons already available for you to use, but Immersive Weapons adds around 230 more, not to mention new weapon sets to make various new melee builds viable. Not only is it great to see and use the new weapons, but hothtrooper44 made sure that the mod doesn't have a negative impact on the lore, just in case you wish to play as close to vanilla as possible.
Free at Mod NexusChoose your starsign: Ordinator
The perk tree could do with some improvements to make each playthrough and build feel more interesting and unique. This is where Ordinator comes in, adding more than 400 perks to the game, completely overhauling each skill tree. You'll need to visit the Nexus page to see all the perks added, but it's a comprehensive list and Ordinator is a mod I simply cannot play without.
Free at Mod NexusFus-Ro-Dah: Realistic Ragdolls and Force
The ragdoll effect in Skyrim can lead to some hilarious situations, including those moments when a giant will send you to outer space with a whack of its club. That's no good for role-playing and immersion, which is where Realistic Ragdolls and Force can lend a hand. Bodies now react to gravity and force more realistically. It's a small, but effective, mod.
Free at Mod NexusShimmering splendar: Realistic Water Two
With the updated water flow system and more included in Skyrim Special Edition, mods that affect the natural liquid are now more important when the aim is to create a more realistic-looking environment. Realistic Water Two takes Bethesda's improved system and takes everything to the next level with higher quality effects and textures, not to mention more accurate water body movement depending on the location (sea, river, pond, etc.).
Free at Mod NexusSeriously. Run.: Run for your lives
Run for your lives is a package of two handy mods, developed and uploaded by the same author. Run for your lives and When vampires attack affects the way NPCs react to dragon and vampire attacks, namely those who are unable to fight back. Instead of witnessing absolute carnage due to citizens of Skyrim not fleeing to the safe indoors, installing these mods lets you fight off deadly beasts with guards by your side.
Free at Mod NexusMust-have tool: Skyrim Script Extender 64-bit
Finally, the extremely talented modders behind the exceptional Skyrim Script Extender has released a version in beta that works wonderfully with Skryim SE. What this tool allows you to do is install mods that require additional functionality that the base game engine simply cannot offer. I'm talking a better UI experience that wasn't designed for consoles, more feature-packed mods, and more.
Just make sure you download and install the version for SE and not the old Skyrim. Afterward, you need to launch the SKSE64 .exe and not the Skyrim executable through Steam.
Free at SKSEHow the UI should be by default: SkyUI
This is currently an early testing build of the excellent SkyUI mods, but it's well worth checking out now. What it does is revamps the entire UI, allowing you to more easily navigate your inventory and such, seeing more information at a glance.
Free at Mod NexusBetter looking ropes: Static Mesh Improvement Mod
SMIM is a huge mod. And by huge we mean massive in both scale and size of the download. Totaling nearly 1GB, this package contains a bunch of improved 3D models for various things like robs, chains, lanterns, and other objects. It's particularly effective if you're one to notice when things look slightly out of place or aren't high-quality assets.
Free at Mod NexusUncover hidden secrets: The Forgotten City
How does an expansion sound? The Forgotten City has you covered with an award-winning unofficial experience, backed by superb writing, original orchestral score, and voiced dialog that offers around eight hours of gameplay. You're tasked with entering an underground Dwarven city and uncover a mystery, and it's non-linear too with multiple endings.
If you've finished the main plot numerous times and are soon running out of things to do, give The Forgotten City a go.
Free at Mod NexusMake Skyrim feel more alive: True Storms
The weather effects in Skyrim are pretty good, but since everything was compiled way back in 2011, there's definitely room for improvement. Cue True Storms. This is a must-have mod for anyone looking to create a more immersive Skyrim experience with the weather really adding to every outing. It brings fog, variable weather, high-quality sound effects, new textures, dust storms, and more.
Free at Mod Nexus
Fixes Bethesda never made: Unofficial Skyrim: SE Patch
This is a must-have download for anyone, even if you do not wish to get into modding your Skyrim install. As the name suggests, it's a compiled package of fixes, improvements, and additions to the title. Hundreds of gameplay, quest, NPC, object, item, text and placement bugs have been fixed. Seriously, there's no reason as to why you shouldn't install this patch.
Free at Mod NexusChoosing the best mods
The absolute must-have mods for Skyrim include SKSE, SkyUI, and Alternate Start. The rest depends on your system specifications, your desired playstyle and what type of content you want to add to the world of Skyrim.
But what are your favorite mods for Skyrim Special Edition? Are there any you have for Skyrim that have yet to be ported? Sound off in the comments. We'd also like to thank modders for their continued support in extending the enjoyment of games, particularly Skyrim. You guys are incredible.
You’ve gotten the best gear, slayed a bunch of dragons, and Fus-Ro-Dah’d your heart out across Skyrim, but now you’re ready to find true love and settle down (and, let’s be honest, bang them for sweet temporary buffs).
With Skyrim out this week on PlayStation VR and Nintendo Switch, we’re revisiting Bethesda’s epic and remembering just how much stuff there is to do in it. It’s not a co-op game, of course, but wouldn’t you like someone by your side while you conquer these lands?
As part of our huge Skyrim guide, we wanted to help you find the man or woman of your dreams.
Before you can get married, of course, you need to acquire an Amulet of Mara, which is, we suppose, the Skyrim equivalent of not wearing a ring. You can get this as a random drop in the world, but it’s easier to go to the Temple of Mara in Riften and talk to Maramal there (if he’s not there, check the inn). Ask him to tell you about Mara, and eventually he’ll offer to sell you the amulet for 200 gold.
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If you equip the amulet and talk to someone who is interested in you, you can start a conversation that might lead towards marriage. There are many benefits to marriage besides companionship and the promise that your Dragonborn is enjoying a healthy sex life:
- Some partners are merchants, and they can bring you in on their business success. Your partner may also choose to open a store after marriage.
- If your partner owns a home, it is now your home as well.
- Your partner will cook for one once a day, which will boost your health, stamina, and magicka regeneration.
- Your partner may surprise you with gifts.
- Sleeping near your partner offers a ‘Lover’s Comfort’ boost, which gives you a 15% speed boost for eight hours.
Sounds good, right? But before you can get any of that you need to figure out who you want to marry.
Here are all the people you can marry in Skyrim, where they live, what they do, and what objectives you must complete to be able to fling woo their way. Thankfully, Skyrim recognises the importance of marriage equality, so you can marry anyone on this list below regardless of your character’s gender.
Women you can marry
Aela the Huntress
Nord companion in Jorrvaskr, Whiterun
Nord companion in Jorrvaskr, Whiterun
Complete the Companions’ story arc ‘Glory of the Dead’ to open up marriage as an option.
Aeri
Nord lumberjack in Anga’s Mill, The Pale
Nord lumberjack in Anga’s Mill, The Pale
Aeri will be seduced if you chop firewood for her.
Anwen
Redguard priestess in the Temple of Dilbella, Markarth
Redguard priestess in the Temple of Dilbella, Markarth
Complete the quest ‘The Heart of Dibella’.
Avrusa Sarethi
Dunmer farmer in Sarethi Farm, The Rift
Dunmer farmer in Sarethi Farm, The Rift
Give her 20 Jazbay Grapes.
Borgakh the Steel Heart
Orc warrior in Mor Khazgur, Haafingar
Orc warrior in Mor Khazgur, Haafingar
By using persuasion, or by paying off her dowry, you can convince Borgakh to become a companion and seduce her from there.
Brelyna Maryon
Dunmer student at the College of Winterhold
Dunmer student at the College of Winterhold
Complete the ‘Brelyna’s Practice’ quest.
Camilla Valerius
Imperial merchant in Riverwood Trader
Imperial merchant in Riverwood Trader
Complete the ‘The Golden Claw’ quest.
Dravynea the Stoneweaver
Dunmer mage in Kynesgrove, Eastmarch
Dunmer mage in Kynesgrove, Eastmarch
Provide her with one Frost Salt.
Ghorza gra-Bagol
Orc blacksmith in Blacksmith Shed, Markarth
Orc blacksmith in Blacksmith Shed, Markarth
Give her The Last Scabbard of Akrash.
Gilfre
Imperial miller in Mixwater Mill, Eastmarch
Imperial miller in Mixwater Mill, Eastmarch
Work for her, chopping firewood, until she’s properly seduced.
Hilund
Nord warrior in Bujold’s Retreat/the Thirsk Mead Hall
Nord warrior in Bujold’s Retreat/the Thirsk Mead Hall
Complete the ‘Retaking Thirsk’ quest and bring her 50 Riekling Spears.
Iona
Nord housecarl in Honeyside, Riften
Nord housecarl in Honeyside, Riften
Become Thane of the Rift. Iona really makes you work for it.
Jenassa
Dunmer hireling in The Drunken Huntsman, Whiterun
Dunmer hireling in The Drunken Huntsman, Whiterun
Hire Jenassa and she’s open to love.
Jordis the Sword-Maiden
Nord housecarl in Proudspire Manor, Solitude
Nord housecarl in Proudspire Manor, Solitude
Become Thane of Solitude. Another big ask!
Lydia
Nord housecarl in Whiterun
Nord housecarl in Whiterun
Become Thane in Whitehall – which involves killing Mirmulnir during the ‘Dragon Rising’ quest. You also need to purchase Breezehome before Lydia will marry you.
Mjoll the Lioness
Nord adventure in Riften
Nord adventure in Riften
Head to the Dwemer ruins of Mzinchaleft and retrieve her Grimsever sword from there.
Skyrim Special Edition Mods Nexus
Morwen
Nord Skaal in Skall Village
Nord Skaal in Skall Village
Deliver Morwen’s mother’s amulet to Runil in Falkreath, and then free the Skaal, and Morwen will love you.
Muiri
Breton alchemist in The Hag’s Cure, Markarth
Breton alchemist in The Hag’s Cure, Markarth
Complete the ‘Mourning Never Comes’ quest, and make sure that you kill both targets.
Njada Stonearm
Nord companion in Jorrvaskr, Whiterun
Nord companion in Jorrvaskr, Whiterun
Complete the companion story arc ‘Glory of the Dead’.
Orla
Nord priest in Temple of Dibella, Markarth
Nord priest in Temple of Dibella, Markarth
Complete the quest ‘The Heart of Dibella’.
Rayya
Redguard housecarl in Falkreath, Lakeview Manor
Redguard housecarl in Falkreath, Lakeview Manor
Become the Thane of Falkreath and purchase the Manor Deed for Lakeview.
Ria
Imperial companion in Jorrvaskr, Whiterun
Imperial companion in Jorrvaskr, Whiterun
Complete the companion story arc ‘Glory of the Dead’.
Senna
Breton priest in the Temple of Dibella, Markarth
Breton priest in the Temple of Dibella, Markarth
Complete the quest ‘The Heart of Dibella’.
Shahvee Argonian
Dockworker and Argonian Assemblage, Windhelm
Dockworker and Argonian Assemblage, Windhelm
Retrieve the Amulet of Zenithar and give it to her. Make sure you do this before the ‘Blood on the Ice’ quest, though, because she can be killed during this quest.
Sylgja
Nord miner from Shor’s Stone, The Rift
Nord miner from Shor’s Stone, The Rift
Find Sylgia’s satchel and return it to her father in Darkwater Crossing. After this, you’ll be able to return it to her, then seduce her.
Taarie
Altmer merchant in Solitude
Altmer merchant in Solitude
Complete the queat ‘Fit for a Jarl’. You’ll also need to have the Investor perk in your speech tree.
Temba Wide-Arm
Nord miller in Ivarstead, The Rift
Temba Wide-Arm
Nord miller in Ivarstead, The Rift
Give her ten bear pelts.
Uthgerd the Unbroken
Nord hireling in The Bannered Mare, Whiterun
Nord hireling in The Bannered Mare, Whiterun
Beat her in a brawl. She’s pretty strong.
Viola Giordano
Imperial busybody in Candlehearth Hall, Windhelm
Imperial busybody in Candlehearth Hall, Windhelm
Start on Revyn Sadri’s favour, but instead of completing it, dob him in to Viola.
Ysolda
Nord merchant in the open market, Whiterun
Nord merchant in the open market, Whiterun
Give her a mammoth tusk.
Men you can marry
Ainethach
Breton mine owner, Karthwasten, The Reach
Breton mine owner, Karthwasten, The Reach
Convince the Silver-Blood thugs to get out of his mine. You’ll need a silver tongue.
Angrenor Once-Honored
Nord beggar in Candlehearth Hall, Windhelm
Nord beggar in Candlehearth Hall, Windhelm
Give him a gold piece.
Argis the Bulwark
Nord housecarl in Vlindrel Hall, Markarth
Nord housecarl in Vlindrel Hall, Markarth
Become Thane of Markarth. Again, he doesn’t come easy.
Athis
Dunmer companion in Jorrvaskr Living Quarters, Whiterun
Dunmer companion in Jorrvaskr Living Quarters, Whiterun
Windows 10 error code 0x80072ee7. Complete the companion story arc ‘Glory of the Dead’.
Balimund
Nord blacksmith in The Scorched Hammer, Riften
Nord blacksmith in The Scorched Hammer, Riften
Skyrim Special Edition Mods
Give him 10 Fire Salts.
Belrand
Nord hireling in The Winking Skeever, Solitude
Nord hireling in The Winking Skeever, Solitude
Hire him and he’s yours.
Benor
Nord warrior in Morthal
Nord warrior in Morthal
Win a brawl against him. He’s pretty hardy.
Calder
Nord housecarl in Hjerim, Windhelm
Nord housecarl in Hjerim, Windhelm
Become the Thane of Eastmarch.
Cosnach Breton
Drunk/porter in the Silver-Blood Inn, Markarth
Drunk/porter in the Silver-Blood Inn, Markarth
Beat him at a brawl. People love being beaten up in Skyrim.
Derkeethus
Argonian fisherman in Darkwater Crossing, Eastmarch
Argonian fisherman in Darkwater Crossing, Eastmarch
Rescue him from the Falmer.
Farkas
Nord companion in Jorrvaskr, Whiterun
Nord companion in Jorrvaskr, Whiterun
Complete the companion story arc ‘Glory of the Dead’.
Filnjar
Nord blacksmith in Shor’s Stone, The Rift
Nord blacksmith in Shor’s Stone, The Rift
Complete the quest ‘Mine or Yours’.
Gat gro-Shargakh
Orc miner in the Left Hand Mine/Kolskeggr Mine, The Reach
Orc miner in the Left Hand Mine/Kolskeggr Mine, The Reach
Complete a favour to Pavo Attius, which will involve liberating the Kolskeggr Mine.
Ghorbash the Iron Hand
Orc warrior in Burguk’s Longhouse, Dushnikh Yal, The Reach
Orc warrior in Burguk’s Longhouse, Dushnikh Yal, The Reach
Either pay Ghorbash’s dowry or convince him to leave with persuasion.
Marcurio
Imperial Hireling in Bee and Barb, Riften
Imperial Hireling in Bee and Barb, Riften
Hire Marcurio and you’re in with a shot.
Halbarn Iron-Fur
Nord blacksmith in Bujold’s Retreat/Thirsk Mead Hall
Nord blacksmith in Bujold’s Retreat/Thirsk Mead Hall
Complete the quests ‘Retaking Thirsk’ and ‘Halbarn’s Supplies’.
Moth gro-Bagol
Orc blacksmith in Understone Keep, Markarth
Orc blacksmith in Understone Keep, Markarth
Give him a Daedra Heart and he’ll love you.
It becomes apparent that opting for. Virtually every manufacturer limits their products capabilities and exploring devices full potential is impossible.
Lots of people consider rooting their mobile devices, which are based on Android systems, straight after it is bought. For that reason, individuals need to know how to root their gadgets with or without PC quickly, efficiently and most importantly safely.
Octieve San
Breton citizen in Solitude
Breton citizen in Solitude
Help to pay off all his debts.
Omluag
Breton miner in Markarth Smelter
Breton miner in Markarth Smelter
Talk to Mulush gro-Shugurz about the smelter workers and convince him to ease up on them.
Onmund
Nord student at the Hall of Attainment, College of Winterhold
Nord student at the Hall of Attainment, College of Winterhold
Return his Amulet from Enthir to him.
Pavo Attius
Imperial miner from the Left Hand Mine/Kolskeggr Mine, The Reach
Imperial miner from the Left Hand Mine/Kolskeggr Mine, The Reach
Complete his favour, liberating the mine in the process.
Perth
Breton miner in Soljund’s Sinkhole, The Reach
Breton miner in Soljund’s Sinkhole, The Reach
Clear the sinkhole of Draugr. Perth’s pretty into that.
Quintus Navale
Imperial alchemist in The White Phial, Windhelm
Imperial alchemist in The White Phial, Windhelm
Complete the quest ‘Repairing the Phial’.
Revyn Sadri
Dunmer merchant in Sadri’s Used Wares, Windhelm
Dunmer merchant in Sadri’s Used Wares, Windhelm
Bring back the stolen ring to Viola Giordano without her discovering that he took it.
Roggi Knot-Beard
Nord miner in Steamscorch Mine, Kynesgrove, Eastmarch
Nord miner in Steamscorch Mine, Kynesgrove, Eastmarch
Recover Roggi’s family shield and he’s yours.
Romlyn Dreth
Dunmer meadery worker in Black-Briar Meadery, Riften
Dunmer meadery worker in Black-Briar Meadery, Riften
Take the Black-Briar Mead Key to Wilhelm, all the way over in Ivarstead.
Scouts-Many-Marshes
Argonian dockworker in Argonian Assemblage, Windhelm
Argonian dockworker in Argonian Assemblage, Windhelm
Talk to Torbjorn Shatter-Shield about easing off on the Argonian dockworkers.
Sondas Drenim
Dunmer miner in Goldenrock Mine, Darkwater Crossing, Eastmarch
Dunmer miner in Goldenrock Mine, Darkwater Crossing, Eastmarch
Deliver Sondas’ note to Quintus Navale.
Sorex Vinius
Imperial assistant innkeeper in Winking Skeever, Solitude
Imperial assistant innkeeper in Winking Skeever, Solitude
Deliver kegs of Stros M’Kai Rum to Falk Firebeard at the Blue Palace on Sorex’s behalf.
Stenvar
Nord hireling in Candlehearth Hall, Windhelm
Nord hireling in Candlehearth Hall, Windhelm
Hire this guy and he’ll be pretty into you.
Torvar
Nord companion in Jorrvaskr, Whiterun
Nord companion in Jorrvaskr, Whiterun
Complete the companion story arc ‘Glory of the Dead’.
Valdimar
Nord in Winstad Manor, Hjaalmarch
Nord in Winstad Manor, Hjaalmarch
Become Thane of Hjaalmarch.
Vilkas
Nord companion in Jorrvaskr, Whiterun
Nord companion in Jorrvaskr, Whiterun
Complete the companion story arc ‘Glory of the Dead’.
Vorstag
Nord hireling in Silver-Blood Inn, Markarth
Nord hireling in Silver-Blood Inn, Markarth
Hire him! That’s all it takes.
Wilhelm
Nord innkeeper, Vilemyr Inn, Ivarstead, The Rift
Nord innkeeper, Vilemyr Inn, Ivarstead, The Rift
Complete the investigation of the Shroud Hearth Barrow.
***
There you have it – best of luck with your romantic entanglements.
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